
#Most optimal layout for spawners how to
Had I been a second slower at any part of the game, I would've lost a good 10-15 second in killing him slower.įinally, in patch 1.2.2, Providence forgot how to use his damage shielding. This is significant because at 9:00 the game increments its difficulty (shown on the bar in the top-right), which would give him a higher HP pool. Then, I manage to spawn Providence with 8:59 on the in-game clock. This teleports me straight into Providence's room, saving a minute. Creditto Penguinguy for finding this glitch: Activating the Marble while holding Up causes me to grab on to any ladders in between me and the marker. I spawned in the slower of the two, but that's not really much to complain about.Īfter flying over the entire map, it's time to skip the other 30-second doors. But only two of the four spawn points have an opening. See, all those double-jump feathers I picked up give me just enough jump height to reach the top of this level, and to just fly around the first 30-second door timer. Before anything else, the game has a 50% chance to kill my run instantly. Not only is my time insane now, my stack of items is also much bigger than usual.īut it could all be meaningless when the final level, Risk of Rain, starts. Then, the Temple map not only gives me a decent spawn, but also two sacrifice shrines for an immense speed boost that also both drop items. Both Hidden Valley and Magma Barracks can waste loads of time with suboptimal spawns, and these locations were just amazing. You'll probably notice that the portal spawns in every level were exceptionally lucky. So I tend to pick an area where that won't happen, then use the Marble to teleport straight to the portal once it's open. If they're able to spawn above or below you, you can potentially waste a lot of time chasing after them. Due to the increased resolution, enemies can also spawn a lot further away from you. The Carrara Marble helps speed things along by allowing me to pick optimal locations for enemy spawns. For now, the feathers are used to help platforming, while the rest of the items are just about optimal DPS. The item list has changed quite a bit as well, for reasons that'll become clear on the final level. Finding portals as fast as possible, killing enemies fast, and gathering the required items. Once the Bandit Sprint is set up, most of the run is basically as usual. There is such a thing as going too fast, as it can become really difficult to do proper platforming. I keep stacking the Bandit Sprint until my character becomes nigh uncontrolably fast. It doesn't take long to zoom across the map at insane speeds. Using Smokescreen, which turns him invisible and gives bonus movement speed, then resetting cooldowns and using it again, will stack the movement speed permanently. For the Bandit, this gets some interesting results. The Amethyst resets the cooldown on all skills. The Gigantic Amethyst, a new item in patch 1.2, gets the fun started. As before, a Dried Lake start is required for the quickest portal, but now it's also mandatory to get an orange item drop as quickly as possible. Instead, the Bandit has become the most useful, thanks to a glitch that I start activating in the first level. Since wall-dashing was fixed, the Mercenary is no longer the fastest. Spirit: All characters gain increased movement speed as they take damage. Glass: Increases your damage by 500%, at the cost of 90% of your health. The new Any% speedrun still uses the same three artifacts:Ĭommand: Items spawn as crates, instead of randomly, allowing you to pick your own upgrades. Most obviously, the resolution is scaled, giving significantly greater view over the map, which makes finding teleporters a lot easier. 1.2 fixed the previously used wall-dashing glitch, but it comes with some useful features of its own. We've also made the information easier to understand with each entry including details of what each farm does, the materials you'll need to build it, and a link to a tutorial.This run is done on version 1.2.2, using Artifacts. With this in mind, we've gone back through this article to make sure that all the farms listed are still the best options in Minecraft 1.17 and still work after recent updates. Updated On October 19, 2021, by Helen Ashcroft: Minecraft is changing all the time and this means that farm mechanics can be broken. Related: Minecraft: Things You Must Do Once You Enter The Nether Here are just a few incredibly ingenious Redstone and non-Redstone farms to help anyone boost their experience gain. Thankfully, like just about any other process in the game, players have figured out countless ways to turn it into a quick and efficient process. However, gaining experience is a slow process. Although there are no skills or additional abilities to unlock, experience points can be spent on powerful enchantments for your gear, which can make fighting stronger and stronger mobs much easier. Experience is one of the key gameplay features in Minecraft.
